Thursday, July 28, 2011

Personal Project - Cowboy WIP 2 (texturing)

Continuing this project... I don't have much to talk about but have some images to show the work progress.


I've done all the texturing in Zbrush and there's no way to not fall in love with the software, it's amazing and I learned a lot working on this character, I've learned some new techniques (new to me) and had a blast, every time I have to do something in Zbrush I learn something new that amazes me.

Click in any of the images to enlarge them

Here he's still very new and clean.
I used a lot of real textures applying them with Spotlight and painted over to fit the character and the desired style. Then I made a lot of alphas to make the seams and some other little details.
With the "clean" textures done I started to make them dirty and "used".
Added the seams and some details of the shirt.
Detail of the new belt buckle. Wyoming style!
Now the textures are pretty much the way I wanted so I did the unwrap with a good combination of the wonderful UV master (in Zbrush) and fixing some of them in 3ds max as well.
His right boot.

A new look with a "beautiful" scar.

A render of the legs with the textures done.
He's still missing the hair, eyebrows and a fancy mustache.

I guess the texture is done!

It's time to export the meshes and all the textures back to 3ds max (or Maya, I'm not sure yet) so the fun can start... rigging time! (in the next post)

1 comment:

  1. Aeeeewww.. when I can get this cowboy to shading,rendering,hair aaaand animate hahah

    Aee.. quando eu vou poder pegar esse cowboy pra shader, render, hair e animar hahaha

    ReplyDelete